MATH OF LUCK

Dealer bust odds by upcard, on an infinite shoe

Illustration for “Dealer bust odds by upcard, on an infinite shoe”
On this engine every blackjack card is drawn independently with each rank equally likely and tens four times as likely, an infinite shoe, and the dealer stands on all 17s. Under those rules the dealer’s chance of busting from each upcard is exact: about 35% from a 2, rising to 42% from a 6, then falling sharply to 26% from a 7, 21% from a 10 and 12% from an ace. Across all upcards the dealer busts on about 28% of hands. The cliff between 6 and 7 is the whole shape of basic strategy: against a 2 to 6 the dealer is likely to bust, so a player with a stiff hand stands and lets it happen; against a 7 or higher the dealer usually makes a hand, so the player must take a card even at the risk of busting. Those player risks are exact too: hitting a hard 16 busts 61.5% of the time, a hard 12 30.8%. Nothing in the table depends on what was dealt before, because an infinite shoe has no memory, which is also why counting has nothing to count here.
BETKYO RESEARCHPUBLISHED 2026-09-11UPDATED 2026-09-118 MIN READ

The shoe with no memory

A physical blackjack shoe is a finite thing: six or eight decks, and every card that comes out changes the mix of what is left. That is what makes card counting possible and what makes exact odds a moving target. The engine here does something simpler and, for the purposes of a table like this one, cleaner. Each card is derived from its own cursor of the round’s hash as floor(u × 52), so every draw is an independent pick from a full deck. Ranks two through nine and the ace each have probability 1 in 13; a ten-value card has 4 in 13.

ENGINE-VERIFIEDblackjack/derive.ts header: “Infinite shoe: card i = floor(u × 52) at cursor i, so every card of the round is a pure function of (seed pair, nonce, deal order).” Rules: “dealer stands on all 17s (S17), blackjack pays 3:2, double on any first two cards (incl. after split), split once on equal VALUE (tens mix), split aces get one card each, dealer peeks under an ace or ten so a dealer blackjack never eats a double. No insurance, no surrender.”

With those two facts, independent draws and stand on all 17s, the dealer’s hand is a small Markov chain that can be solved exactly. Start from the upcard, draw until the total is 17 or more, counting a soft total as an ace plus ten while that keeps the hand under 22. The figures below are computed for this article by that recursion, not simulated and not copied from a strategy site.

The table

Dealer final result by upcard: infinite shoe, dealer stands on all 17s, percentages
UPCARDBUST1718192021
235.414.013.513.012.411.8
337.413.513.012.612.011.5
439.413.012.612.111.611.1
541.612.212.211.811.310.8
642.316.510.610.610.29.7
726.236.913.87.97.97.4
824.512.935.912.96.96.9
922.812.012.035.112.06.1
1021.211.111.111.134.211.1
A11.513.113.113.113.136.2

The 21 column for a ten or an ace includes the dealer’s natural. Rows sum to 100 within rounding. Weighted by how often each upcard appears, the dealer busts on about 28.2% of hands.

Read down the bust column and the game’s structure appears. From a 2 the dealer must draw at least twice to reach 17 and busts about a third of the time; each higher low card makes the second draw more dangerous, and a 6 is the worst card the dealer can show, busting 42.3% of the time and, when it survives, most often stopping on a weak 17. Then the cliff: a 7 needs only a ten to make 17, and the dealer stands on 17 more than a third of the time from it. From a ten, the dealer makes 20 on a third of hands. From an ace, the dealer busts once in nine and makes 21 more than a third of the time.

Read across a row and you see why a player’s stiff hand is a different problem against different upcards. Against a 6, standing on 16 wins whenever the dealer busts, 42% of the time, and the dealer’s made hands are mostly 17s. Against a 10, standing on 16 wins only the 21% of the time the dealer busts, and the dealer’s made hands are mostly 20s. That asymmetry is the whole content of the top half of a basic strategy chart.

The player’s side

Chance of busting on one more card, from a hard total, infinite shoe
HARD TOTALCARDS THAT BUSTCHANCE OF BUSTING
12any ten30.8%
139 or ten38.5%
148, 9 or ten46.2%
157 through ten53.8%
166 through ten61.5%

Each row is the number of busting ranks over 13, with tens counted four times. A hard 16 is the worst hand in the game for exactly this reason: hitting it busts more often than not, and standing on it beats only a dealer bust.

Put the two tables together and the classic decisions fall out without any memorising. Hard 16 against a dealer 6: hitting busts 61.5% of the time, standing wins the 42.3% of the time the dealer busts, so stand. Hard 16 against a dealer 10: standing wins only 21.2% of the time, and hitting, though it busts more often than not, at least sometimes produces a hand that beats a 20, so hit. Hard 12 against a 4: hitting busts only 30.8% of the time while the dealer busts 39.4%, and the right answer is close enough that charts differ on the neighbouring cells.

  • The tables are exact for this engine and approximate for a real shoe. A finite shoe with cards removed shifts every figure slightly, which is the effect a counter tracks. Here there is no removal.
  • The dealer’s peek matters for one thing only. Because the dealer checks for a natural under a ten or an ace before you act, a dealer blackjack ends the hand before a double or split can lose extra; the bust odds above are for hands that continue.
  • None of this beats the edge. Basic strategy on these rules returns about 99.5%, the figure the engine header states; the tables explain the strategy, they do not improve on it.
ENGINE-VERIFIEDThe two tables were computed for this article by exact recursion over the infinite-shoe rank distribution (1/13 per rank, 4/13 for tens) with the dealer standing on all 17s, the rule blackjack/derive.ts states; the “about 99.5% RTP with basic play” figure is the engine header’s. The house service is the paying authority.
FAQ

How often does the dealer bust in blackjack?

On this engine’s infinite shoe with the dealer standing on all 17s, about 28% of hands overall: from 35% with a 2 showing up to 42% with a 6, then 26% with a 7, 21% with a ten and 12% with an ace.

Why is a dealer 6 the best card for the player?

It is the upcard from which the dealer busts most often, 42.3%, and when the dealer does not bust the most common result is a weak 17. A stiff player hand can stand and let the dealer bust.

Why is hard 16 the worst hand?

Hitting it busts 61.5% of the time, and standing on it wins only when the dealer busts. Against a 7 or higher the dealer usually makes a hand, so both options are bad and hitting is merely less bad.

Are these numbers the same in a real casino?

Close but not identical. A finite shoe with cards removed shifts every figure slightly, which is what card counting tracks. The infinite shoe here has no removal, so the figures are exact and never change.

Does knowing the table beat the house?

No. It explains basic strategy, which on these rules returns about 99.5% according to the engine header. The edge remains with the house.

SOURCES & REFERENCES
  • Betkyo engine source: blackjack/derive.ts (infinite shoe, floor(u × 52), stand on all 17s, peek rule, 3:2 natural, about 99.5% with basic play)
  • Both tables computed for this article by exact recursion over the infinite-shoe rank distribution; no third-party strategy site was used
THE GAMES IN THIS ARTICLE
Betkyo Research — written by the team that builds these games. Every probability quoted in the Journal is derived from our engine source or a cited reference, never copied from another site. Figures are re-checked whenever the engines change.

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